using System.Collections.Generic;
using Gj;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

[CreateAssetMenu(fileName = "MapTagSettings", menuName = "Gj/MapTagSettings")]
public class MapTagSettings : ScriptableObject
{
    [System.Serializable]
    public struct TagItem
    {
        public string id;
        public string label;
        public bool show;
        public Color color;
        public bool auto;
    }
    
    public TagItem[] TagItems;
}